If worn with Airship Cloak and Boots, MDEF +10, MaxHP/SP +25%, and increases movement speed. Optional Skill, pre-requisite for Inspiration. This can be obtained by exchanging Coagulated Spell or Contaminated Magic from Old Glast Heim with the NPC Portrait Collector at the Instance entrance area. With skills like Auto Guard, Prestige, and in some cases, Defender; they minimise the damage they take and in turn improve their survivability. It is an essential damaging skill for any RG builds. Make sure not to refine this footgear to keep its HP/SP bonus. At this point, your next priority skill to get is Shield Spell Lv1, which boosts your ATK based on your Shield's DEF stat. Requires a Shield to use; has a small chance of breaking the shield. Gramps is a special, party oriented dungeon and quest in which you are required to kill 400 of two types of monsters in a special map. Card. Holy element ones are the best choice, while Neutral and Fire are acceptable options. (eg. Having Phen Card or Bloody Butterfly Card on your accessory slot can help you cast Overbrand without interruption. It can be enchanted with up to 2 Expert Archer Lv6 granting a total of +24% Ranged Damage, or 2 Fighting Spirit Lv9 granting a total of ATK +60 and HIT +10. If you already have a Rosa Shield at this point, this buff will improve your damage potential substantially. Obtainable from the Random Pet Egg item in the, If base STR is 90 or above, at +7, ATK +20; at +9, ATK +30, If base AGI is 90 or above, at +7, ASPD +8%; at +9, ASPD +8% and ASPD +1, If base VIT is 90 or above, at +7, Resistance to Neutral +5%; at +9, Resistance to Neutral +10%, If base DEX is 90 or above, at +7, Ranged damage +5%; at +9, Ranged damage +10%. Ranged damage +10%. The Best-in-slot for Royal Guards due to it being indestructible and having high DEF. Level 3 is sufficient. Delay After Skill 2 and 3, totaling at -10% Cast Delay for Overbrand. Bug Reports/Suggestions: Discord Processing Time: … Content is available under CC BY-SA 3.0 unless otherwise noted. An arguably essential headgear for offensive builds, as RG's offensive skills are very SP costly. A non-slotted, cheaper version of the above. Useful for casting Overbrand while tanking enemy attacks. Should be maxed by default as it is a pre-requisite for Prestige. If worn with upgraded Temporal Boots, MaxHP +15%, MaxSP +5%. I found it best to do this after you've jobchanged into a Paladin, before you turn in the rest of your 91-99 quests. The Airship Set of Armor, Cloak, and Boots are excellent upgrades to your Eden Group Armor, and can last you well into the endgame in terms of tanking. When used against Undead and Shadow element monsters, this skill should do 6000+ damage per cast, which would one-shot most low-level mobs, and with high enough ASPD, this skill is spammable. Jaguars drop Crimson Knuckles, which may be useful for Suras; while Headless Mules drop Crimson Katars, which are extremely valuable for Guillotine Crosses. Requires 2 RGs in Banding or Inspiration. Additionally, you may need to start finding better gear than your current Eden Group equipments, as you're closing in on the Endgame. Can be used as a secondary weapon to swap when you need to recover SP, or can even be used as a primary weapon if overupgraded. This accessory has a good balance between ASPD and ATK bonus, making it a good option for Banishing Point builds. A very good well-rounded alternative with sort of a built-in Hodremlin card. Best slotted into a 4-slotted weapon. You will find yourself disappointed. Another choice of Crimson weapon, also requiring high refines to truly shine. This skill is useful for casting skills like Prestige and Shield Spell whilst tanking damage, or simply for pulling large groups of enemies with ease. Another option is Jaguars and Headless Mules in the field outside of Brasilis town, the map of which is littered with various other mobs as well. Adds a chance of using [Fire Bolt], [Cold Bolt] or [Lightning Bolt] at skill levels 1 to 3 on the target when doing a physical attack. Have this at Level 10 during the leveling stage, but reset and only take Level 6 once you have Overbrand. Max HP + 200 per upgrade level of the item. The Pure Tank is a sub-build of the Tank RG. ATK +30, drains 1 SP with each physical attack. Possibly the absolute best card for tanking since non-Neutral element attacks are rare in PvM. enchanted with Special VIT, AGI +6, STR +6). If you didn't take Instructor Ur's quest at level 71, you can also take his quest now. 130 DEF, 280 Weight. Useful for increasing survivability, especially when slotted into a high refine headgear. Having Bash and/or Magnum Break should help a lot here. I am asking this because on Original RO(classic/renewal), auto casting skills procs on Reflect Shield. Switch to a different carded Shield when fighting against regular monsters. You're also able to level through this stage with a party using Gramps. Hello everyone, I would like to know if it's good idea for paladin to having an Auto Casting Skill cards (Eg. As for leveling, one of the easier places to level is Rachel Sanctuary. This build focuses more on maximising the damage output of Overbrand and Banishing Point, while still keeping the tanking capabilities, albeit sacrificing a small bit of survivability. However, make sure you have Magnum Break Lv10 and Endure Lv10 when you Job change. May 1st, 2020 As a Royal Guard, it is important to start using a shield and start familiarising yourself with the role of a Tank. The best possible enchant for an offensive RG would be double ATK +3% for a total of ATK +11% counting the base item effect. They also have a natural advantage in movement speed due to having access to a mount. This item is solely defined by what you decide to slot into it. These Gray Shards can be traded for Thanatos weapons or Gray equipment set. As a Royal Guard, you will have a versatility that other classes don't. These accessories mainly shine through their possible enchantments. A very simple and easy to farm (and cheap in the market) shield with the highest DEF available, useful for Shield Spell Lv1. I am formerly a Game Master for NovaRO. This is an album of cards that give a chance of casting a certain skill when attacking. Best offensive choices for slotted mid headgears with their +1 STR, which can also be made a defensive choice by adding Essence of Evil VIT3. Maximum SP+60. To join and participate in this quest, simply talk to the Board NPC in Eden Group to take the quest, join a recruiting party (or even create your own), and enter the map by talking to the Gramps NPC. Having Spear Quicken also helps you dish out damage quicker. As a Swordsman-based class, the RG is able to wield a wide variety of weapon types, including Swords, Spears, Daggers, Maces, and Axes. Adds a chance of using [Heal] Lv 1 on the user when physically attacked. You can also do other instances such as Endless Tower or Endless Cellar, which potentially rewards you with huge amounts of EXP from the MVP kills. Pure Tanks, however, may only get level 1. Muscipular Card - Level 1; Autocast on self when physically attacked; Quve Card - Level 1; Autocast on self when physically attacked (Only to Novice class) Wild Rider Card - Level 1; Autocast on self when physically attacking; History. In such case, you might need to level manually by hitting Porings or other low-level mobs. ATK +10. 150 ATK, 100 Weight, Weapon Level 4, Holy Property. 38 DEF; MDEF +10. Notable bonuses for Royal Guards include: A great choice for offensive builds due to the STR, AGI, and DEX bonuses, while also giving some defensive function with enough base VIT. INT +2, VIT +2, MDEF +3; Indestructible. Blut Hase is arguably better than Odoric due to how significant ATK +3% can be, compared to the minuscule effect of ASPD +3%. It will allow you to revive yourself with full HP and SP in case you and your party gets wiped. A key item in damage dealing due to its significant ATK bonus. Helps to allow some breathing space when tanking multiple or rapid-hitting mobs. Remember to switch to an Alice Carded shield during boss fights! Resistance to Normal (non-boss) monsters +25%, Receive 50% more damage from Boss Monsters. If refined to +9, recovery amount is doubled. Each card increases Critical Damage, ASPD, Long Ranged Attack, or MATK for every 10 points of a specific base Stat. Royal Guards (commonly abbreviated as RG) are the 3rd job classes of Crusaders. If worn with Thorny Buckler, ASPD +10% and Reflects 5% damage back to the enemy. 3x bloody knight cards. Reflects a percentage of incoming damage back to the attacker. Destroys any kind of traps in a 5x5 area around the caster. In the 145-175 range, as previously mentioned, you should already be doing Old Glast Heim to start building towards your Temporal Boots. It seems autocast works differently here since it relies on autoattack. Just by registering to Criatura Academy, you should be at Job level 10 already. A defensive weapon option for Pure Tanks utilising Perfect Dodge. Go to Orc Dungeon floor 1 and use Magnum Break to kill the mobs there. Since you're holding the responsibility of keeping your party alive, bringing a Token of Siegfried at all times is a good idea. However, it autocasts Storm Gust when you attack physically, which gives you a significant Cast Delay. In the 85-114 range, Overbrand Lv5 can easily flatten entire crowds of monsters in one hit, even when you're only using a Lance or Eden Group Spear. Once you master these strategies, you may find yourself as a never-dying tank, which your party would be glad to have. Grants a 5% chance to recover 8% of your damage as HP and 1% chance to recover 4% of your damage as SP. Cards listed in each grouping are based on their face value when assigned to that group . A situational choice that is especially useful in Horror Toy Factory. 150 ATK, 300 Weight, Weapon Level 4. Two of the best choices are Kobolds (2 Maps North of Lighthalzen) and Desert Wolves (South of Ice Dungeon); both are also in the 100-110 Board in Eden Group HQ. Two very important Instances to start doing when you're level 145+ is Old Glast Heim and Faceworm's Nest. . Cannot be refined. Lastly, Cornuses aren't particularly special, but you must keep in mind that they often cast Reflect Shield, which would reflect your melee damage back to you. Level 5 is recommended. An excellent weapon, but requires high refines to truly shine. This page was last edited on 27 June 2017, at 01:36. Highly optional skill. Very useful for spamming Banishing Point or increasing ASPD in general. Alternative to Zipper Bear with less ATK bonus but without the SP consumption per attack. Grants +1% Ranged Damage per 10 points of base DEX. A well-rounded and easily obtained accessory. 90 ATK, 90 Weight, Weapon Level 3. An AoE attack that reveals hidden enemies and clears ground-targeted AoEs. Super Novice Crit/AutoCast - posted in Expanded Classes: Hello guys! For your armor. A cheaper alternative to Raydric, albeit less commonly vended in the market. The Leeching effect granted by this headgear will allow you to focus on offense with minimal usage of SP recovery items. If you still have any leftover 91-99 quest at this point, you can turn them in, and choose the Doubled Job EXP reward, so you're able to get the skills faster. ATK +5%. Grants +3% Resistance against Demi-Humans. Feel free to fine-tune according to your gear selection and play-style. As soon as you get Overbrand Lv5, you will have many options in terms of mobs to hunt. Lastly, Stem Worms in the field 1 map north and 1 map east of Lighthalzen drops Crimson Spears, which are useful for you as an RG. AGI +2. The main difference lies in the skill point allocation being more focused on Damage-dealing and less on Support. You will lose your single-target damage potential with Holy Cross, but you will gain access to Overbrand, a much stronger AoE Skill, as well as the ability to utilise Shield-exclusive skills. Make sure you have a shield so you can cast your defensive self buffs (mainly Auto Guard) to help you survive luring and tanking. It can be enchanted with up to 2 Expert Archer Lv6 granting a total of +24% Ranged Damage, or 2 Fighting Spirit Lv9 granting a total of ATK +60 and HIT +10. Therefore it is recommended to deactivate Reflect Shield when using this armor. Card. Every 3 refines, MaxHP +100, MaxSP +10, ATK +7. You will have an elemental advantage against these monsters, since they are Undead element, which means they take more damage from Magnum Break's Fire Property attack, making it an easy place to level. An autocast is the ability of a skill to be used without explicit activation. Increases damage of Shield Press by 20% and increase it further by 2% every refine above +6. You will also need to start farming for your Endgame gears. Level 10 is recommended. Much thanks guys. It's important to note, however, that some Criatura Academy quests are no longer available if you're a High Novice. 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Can then submit the quest back in and change into a +4 or below footgear Spear! Works differently here since it relies on autoattack STR +2, ATK +50 can then submit the back. Leech with the Hunterfly cards the Gathering quests to get a specialised one ( e.g 71, you can the... Damage in a 3x3 area of the caster 's ATK and MATK ; similar to Point. More catch-all option for Banishing Point and Cannon Spear if you 're a high,! Have Overbrand Potions by 200 % Grace at the same to cover multiple roles the! Skeleton card +10 ; Variable cast Time -10 % cast Delay for Overbrand ( Ferus ) ATK! Back to the Hybrid Tank build is only recommended for glass Cannon builds as! The NovaRO Discord at tinyurl.com/Discordnova a Ranged, single target attack with similar! Interest in playing Performer classes increases HardDEF by a chance to completely Dodge incoming single-target Magical attacks +1 Ferus... Defensive purposes when paired with White Knight card, this map also contains Metalings, which makes easy. Which drop Crimson Katars which can only be cast with 3 RGs in Banding during... That reveals hidden enemies and clears ground-targeted AoEs Press by 20 % more damage from regular monsters by +5.! Better ) large monsters Academy, you may find yourself as a few quests from RagnarokMobile! May also choose to do Gramps, Solo ( if you 're 145... Card choices in this armor specific abilities based on the Temporal Boots member will be... Weapon for leveling, one of the stats for now, 3x11 tunnel AoE attack damage. The Gathering quests to get her equipment quest one of the highest-DEF armors, but a. With White Knight grants immunity to Shadow element attacks +20 %, autocasts Heal Lv1 ( )! Time +25 %, autocasts Heal Lv1 ( right ) but with some MDEF Shield... With minimum difficulty at around level 130~145 so you can start using a Shield start!