the resistance 3rd edition bgg

The other was The Resistance: A Game of Secret Identities, Deduction, and Deception, a social game for larger groups published by Indie Boards and Cards. In five nights we reshape destiny or die trying. So any leader sending members of the resistance out on a mission will have to choose carefully, and learn from the success or failure of the mission as to whose allegiance lies where…. Resistance has ALOT of replay value. If you’ve ever attempted game nights and things just aren’t clicking for some reason, this is the game to pull off the shelf. All-in-all this is a solid party game if you have the minimum amount of people to play. Deutsche Beschreibung unterhalb der englischen! I don’t feel the game needs these extra cards, but they are good for groups that play the game regularly. Among the Stars. Recently when I was writing a blog post about the best board games for folks new to the hobby (http://brianhazzard.com/recommendations/2013/04/28/the-best-board-games/), I had to put this on the list. – Its basic, but effective, Why did you vote to reject the team? OVERALL: There is a small board to keep track of the score and wooden pieces for it — all are high quality. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination. In five nights we reshape destiny or die trying. Plot Card Expansion: In order to spice things up you can add in Plot Cards, at the start of each round the leader draws a plot card, depending on the card, the leader will either play it immediately for its effect and then discard it, save it or place it in play for the remainder of the game. Each player is given a card in secret that will dictate their role as a spy or a member of the resistance. The resistance has launched a series of bold and daring missions to bring the government to its knees. If the majority approves the team – a mission commences – each player on a mission receives two cards – “success” and “fail”. It makes it easy to store and get around. Description. Please, add your first item to the wishlist. The leader (after shuffling the cards) reveals the mission cards. The game plays anywhere from 15 minutes to a half hour and I’ve never had someone not ask to play again (and sometimes again after that!). Instead they added the Inquestioner expansion which is (from what I understand) the same thing as the Lady of the Lake from Resistance: Avalon. Personally, we don’t care too much for the 2 person missions because they almost always succeed. The game consists of a series of missions – each mission requires a certain number of people. You usually want to include yourself on the missions you pick seeing as you know if you are a spy or resistance member. The game has great components and is perfect for large parties. The insert for the second edition. If they don’t succeed it’s really easy to narrow down who at least one of the spies is unless you’re a really good actor. At the beginning of a game everyone is dealt a card face down that identifies them as a member of the Resistance or an evil spy working against the revolution. How to obtain your freedom? By destroying their key bases, we will shatter Imperial strength and liberate our people. Either the correct people are chosen for the missions (and they play the “correct” way) which leads to a possible logical conclusion about who is and who is not a spy. In fact, I’d say they were pretty much necessary for game balance. That theme alone makes me quite interested. That doesn’t mean it’s any less good, actually The Resistance is awesome and I want to try more games like it. When there are 3 successful missions the resistance fighters immediately win, if there are three failed missions the spies immediately win. It keeps the need of players interacting and deducing someone’s true nature, but adds missions from which information can be gained. This makes it so that no one, except the spies themselves, knows which of their friends are trying to fail their missions, and which of them are actually trying to help. The number of spies varies depending on the total number of players (the larger number of players, the larger number of spies). If spies can keep their calm or shift suspicion to others they usually have slightly easier time to win. Try these questions: Are you a spy? Check out our video review of this game: Gettin’ Higgy with The Resistance. Úkolem rebelů je plnit mise, úkolem špionů je infiltrovat se mezi rebely a mise jim šikovně překazit. Even a single spy can take down a resistance mission team, choose your teams carefully or forever lose your chance for freedom. This game provides a very similar experience without elimination. However, now I love the small size of the box and components as I realize how convenient this game is to take anywhere and how often I want to take it. If any are red, the mission fails (some missions may need 2 red to fail depending on player count and round). It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The spies are then instructed to open their eyes and identify each other. Members of the resistance believe that if they are to succeed, the Empire must fall. I first played this game a couple of weeks ago at a small local gaming convention in my home town. The Leader Card indicates which player currently has the task of nominating the members of a Team that will go on the mission. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination. That way, color is the only topic of conversation on “What did your card look like?”. But it’s not! or will you lead the fight against the empire and bring forth a new dawn? ?” moments! Players will have to be mature about it as the game requires lying to people’s faces, but most adults can handle it and will beg for more as they try to redeem themselves. This is a solid game, overall. 7/10. Its not for the faint of heart, or slow of mind - but if you are quick on your feet you'll be proud of your hard fought victories. These are the sorts of cards that I believe most games would leave as expansions for an additional cost. The only serious downside that I have found is getting enough people to match its “5-10 players” requirement. Inside are several sets of cards, three sets of wooden counters, and a small card board. The team is small for the first mission and grows in size on subsequent missions. The resistance has launched a series of bold and daring missions to bring the government to its knees. In Avalon, instead of Imperial Spies and Resistance Fighters, the game pits Arthurian Knights against the evil Mordred and his minions. !” The game comes in a small box. Nor is there any reason to stick to the game’s futuristic flavour. The Official Resistance website sources wisdom and application. Every so often you’ll get into a scenario where you can really lead the discussion on why a certain person is a spy but most of the time it’s the spies that get to have the most fun. At the beginning of the game every player is dealt an identity card which they keep secret from everyone else. He receives two Mission Cards, one indicating a Success, the other a Failure. The Resistance artfully balances pure deduction elements with the social elements into a game that creates the adrenaline filled moments of high stakes poker but in a full interactive and social event. This continues until a group is approved. I would really recommend this game to those who are fans of secret identity games and to those who like games with a lot of player interaction and bluffing. Sadly, I was suckered in to believing a dirty traitorous spy on more than one occasion. I have to say I really enjoyed this game and so did all the others I was playing with. If they are all successes, the mission goes to the Resistance if there is one or more fails, it goes to the spies. Agra. We are the Resistance! Think of this game like Battle Star Galactica lite, without all the complicated character powers and plastic pieces. At first they thought there was an actual mission to complete but then afterwards as they played into the 3rd round, they finally understood the concept. Final: Add in the plot cards and maybe add some story instead of just ‘going on the mission’ and you’ve got a really intense game of espionage, mystery and gorilla warfare, who knows what else the possibilities with this game are endless. The Resistance also comes with plot cards that gives each person a power (i.e. But, some of your fellow players are actually spies trying to thwart your plans. Game ends when either side completes 3 missions on their benefit. The game is quite simple especially for those who are familiar with Mafia or Werewolf. The goal of the game for a resistance member is to succeed on half of the missions, while the spies want to fail half of the missions. They hand in one of the cards face down and they are shuffled and revealed. If more than half of the votes are Yes, then the mission goes on. Failure is an option in the game – certainly early on. When you are the spy you have to say exactly the right thing and accuse the right person to deceive the rest of the group. Ships Board Game Limited Edition BGG Rating 6.5 / Count 100. He or she must choose a certain number of people to go along on a mission. The resistance has launched a series of bold and daring missions to bring the government to its knees. In short order Our mission must succeed. One of the best signs of a great game is that it generates lots of “Remember When…?!? Arkham Horror. If three of these bases can be taken, Imperial strength will be broken, the people will be freed, and the Empire will collapse. This card is mostly Rebels and some spies depending on how many players there are in the game. If he is a loyal member of the resistance, he must play a Success. One complaint that the group had is that there are too few missions, but even with the complaint, we haven’t tried to lengthen the game (not sure if it would ruin a round or not). Hidden Roles, Memory, Simultaneous Action Selection, Team-Based Game, Traitor Game, Voting. It’s a matter of the informed, evil minority versus the uniformed majority. Arkham Horror: The Card Game. With spies being able to mask their allegiance, they can gain the trust of the players at the table, only to stab them in the back later. The Resistance plays relatively quickly, and can be learned easily. Accommodating from 5 to 10 players and being such a breeze, this is a great social game that can organically become a memorable part of a fun party or a solid addition to a dedicated game night. The Plot Cards are not included in the third edition, though the Inquisitor role is. What then usually follows is a heated discussion on who are spies an not, trying to weed the out of the resistance group. The Resistance (third edition) Game Description. The last quarter, while still fun, had a sort of helplessness to them. Overall, this game is a must have for all social gamers, and a strongly recommended for everybody else. If the Mission Team is rejected: The leader passes clockwise and a new proposed Mission Team is selected. The game plays out in a number of voting and mission rounds where a team is chosen for the mission and then those team members play a pass or fail card. At the end of the you’ll stand up and shout, “I Knew You Were a Spy!!! When all have checked their cards, and done best in their power not to twist their faces, comes the part when spies (bad guys) get to know who their pals are. • It’s a good mix if you have a group of party gamers. If there is a not a majority of “yes” votes, the start player passes to the left, and this player now selects a mission team. At the beginning of the game, each player will receive a character card. When majority of votes pass for mission players are dealt 2 cards, success and fail. The Resistance: A Game of Secret Identities, Deduction, and Deception is an excellent social game, a good filler, and just working out who the spies are can be frustratingly fraught! Everyone is then told to close their eyes. So how does the new edition compare to its predecessor? When a mission occurs, each member who was selected gets a blue and red card. So when someone gathers the mission cards or deals the character cards, if you noticed which cards where upside down… you can determine who got/used which card. It plays quicker, doesn’t have player elimination. This wont be easy, because almost without fail everybody in this game acts strange and frantic. While some of the more strategy board gamers didn’t care much for it, I think this game fills a great role in a game night. Resistance is the first graphic novel in a trilogy about young resistance workers in southern France during the Nazi occupation of their country. Even though it is small, it’s still top quality. The character cards should simply be a spy symbol, or a resistance symbol. You cannot beat the price. While you’re a member of the resistance, you have little to do but defend yourself. The first team to 3 missions wins. I walked away from the evening truly impressed at how good my friends were at subtle deception. If all the cards are “Pass” mission cards, then the mission was a success. Once a team has been accepted, each member of the team gets a pass and a fail card. Once nominated, everyone gets to vote on the make-up of the Team. I have both (I bought the 2nd edition because my 1st edition had a bent role card, needed a new copy anyway). That I played it twice in an afternoon of trying little games is indicative of which one of the two that I preferred. Using the counters, it also tracks the number of successful or failed missions, and the number of failed votes for the nominating a Team for a mission. The Resistance (3rd edition) 36,90 лв. If the Vote for a Team fails five times, there is too much dissent amongst the ranks of the resistance and the spies are deemed to have successfully prevented the mission from going ahead. My 3 couple / 6 friends gaming group has played this one around 50 times, and every single time we play it gets better. Heated discussions over a player’s allegiance are still around, but the missions now give information upon which to base accusations. Most thrilling game I’ve ever played while a spy. CSI has the original version with the black box listed as out of stock, and the new one has a Red cover (which looks like the Polish artwork going by BGG's entries). Resistance members can only choose success, but spies can choose either (in order to play tactical). The Resistance pits rebels against a group of spies in their midst. The Resistance is a very intense social deduction game for 5-10 players. The two mission cards consist of a “Pass” card and a “Fail” card. At a friend’s party a few months ago, I ran into this interesting couple from Australia. Some are completely new, unopened. I ordered the game from my local game store which didn’t have it in stock and when I showed up to get it I frankly was taken aback by how small the box was and was initially disappointed. PROS: Only logged in customers who have purchased this product may leave a review. But the game play is pretty simple. We must unmask them. I should be happy…but not too happy”. During the game you will play five “missions”, in which a team of players can choose to either pass or fail. If half the missions are failed or succeeded, the game is over, and your identity cards are revealed. The calculated uncertainty, the careful observation of others’ mannerisms and voting patterns – the game lends itself very well to a wide variety of playing styles. The Resistance is a bluffing game for 5 to 10 players. Or are they? All the players then close their eyes and the players dealt the spy card open their eyes and look at each other so they all know who the spies are. Everyone also receives a pair of Vote Cards, one for “Yes” and one for “No.”. This is Where the Party's At!”, “An excellent, light game for the family”, http://toddsboardgames.blogspot.ca/2013/02/the-resistance.html, http://brianhazzard.com/recommendations/2013/04/28/the-best-board-games/. I like the mission board that comes with the game. Gameplay: If you enjoyed this review please visit the Altema Games website for more reviews with photos and other board game materials: http://altemagames.com/?page_id=11. A Game of Thrones: The Card Game (1st Edition) A Game of Thrones: The Card Game (2nd Edition) Aeon's End. Any conflict can be used as a source of flavour when playing The Resistance, whether that is Communist revolutionaries against the military junta of a Banana Republic or the Rebel Alliance against the Empire in Star Wars. It creates an exhilarating environment of uncertainty and grasping at straws as you look for solid clues where there are few or none. The Resistance allows 5 to 10 players in a game. Finally, there are more cards in the game that are needed. There was a lot of “well, I know I’m not a spy, but I can’t really say anything to convince you of that” going on while I was a resistance member. The Resistance, 3rd Edition. I love the tabletalk that goes on. Don’t get this or toughen up, because this is amazingly fast and fun game and you don’t want to miss up on this. Roles: Players will be given one of two roles in The Resistance, you will become either a Spy or a member of The Resistance. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. Be careful not to get too personal with how you accuse someone of being a spy. This can because one player has an idea that another really is a spy, or it could actually be a spy sowing dissension. The 2 spies then open their eyes, find the other spy, make eye contact, and then close their eyes again. If you like my reviews, please check out my facebook fan page. Loyal resistance members must ALWAYS vote for the mission to succeed. Logistics: In The Resistance, you and your fellow players are a group of resistance fighters. • The game definitely produces good memories. If all are blue, the mission succeeds, and the blue team gets the point. If you pick a spy, they may sabotage the mission. Moments…in other words, times well after the game when you are laughing with friends and family by recounting great moments in your gaming past. – a lot of our early games the leader avoided suspicion easily, its important that you ask the leader questions too! It is definitely a game you can play with a group of 5 but can get even more chaotic (in a fun way) with a group of 10. The game is mainly negotiation/deduction based, and does not rely heavily on the components, keeping game costs down. Once everyone puts in their success or fail card, the cards are shuffled and revealed. “The character on my card was a female with red hair.” An experienced player knows what the spy cards look like and can determine who is what faction by character description. Designed to be played by between five and ten participants, The Resistance shares many features with social games like Werewolf and Mafia, but in either case, it plays quicker, a game rarely lasting longer than thirty minutes, and nor it does involve players being eliminated from the game. This last weekend I was lucky enough to try two games, both of which are semi co-operative. Prices are negotiable Reserved items are represented by a green R ^^3rd picture: - Citadels for $15 - New If the Mission Team is approved we enter the Mission Phase: Once a team has been approved its really straightforward, everyone submits their success or fail card based on their role. Loyal Resistance must play success, however a spy on a mission may play a failure card instead. Images & Video for The Resistance 3rd Edition. Set in the near future, The Resistance pits a small group of resistance fighters against a powerful and corrupt government. This game can burn bridges with people. The game ends when one team has taken 3 missions. A series of undercover missions should do the trick, but government spies have infiltrated the Resistance and they aim to sabotage any attempts to damage the regime. The Resistance is a game of deduction set in the near future when a group of resistance fighters have banded together to bring down a powerful, but corrupt government. Yet spies have infiltrated our ranks, ready for sabotage. If it is rejected, the leader rotates and the process starts over. There are cards that leaders are supposed to give to players they nominate to go on missions. I love this game. Set in the near future, The Resistance pits a small group of resistance fighters against a powerful and corrupt government. And the rush you get when you manage to dupe everyone into believing you and you manage to pull of the win as the spies is amazing. The Resistance is a party game of social deduction. In Conclusion By buying this product you can collect up to 21 points. It perhaps works best with six or seven players rather than five, or eight or more. The game keeps each player engaged both through the discussions and the voting and it is equally enjoyable for both Spies and Resistance. These spies get an opportunity to identify themselves to each other and then the missions begin. Before the game begins, while everyone’s eyes are closed, the spies are given a moment to reveal themselves. Or do you play along to garner trust of others? If only one of them is a Failure Card, the mission has not been a success. Expansion. Art is pretty and have a proper feel of near future tech on them. Somewhat surprisingly in today’s game market, additional cards are included that give players special powers. That being said, I play this game more than any game. The Resistance is a very intense social deduction game for 5-10 players. While waiting for people to arrive or for a table to finish before starting a new game, The Resistance works well as a high energy filler. The Resistance is a social deduction game similar to Mafia / Werewolf, where the members of the resistance are trying to discover who the spies are. GAME PLAY: COMPONENTS Blue players (Resistance Operatives) compete with red players (Imperial Spies) to be the first to complete 3 missions (thus it is best of 5). My experience is that gamers and non-gamers alike can’t help but enjoy themselves. If the cards were symmetrical, my group wouldn’t have to make sure that all the cards were aligned the same way. The Resistance is a secret identity game for 5 to 10 players designed by Don Eskridge and published in 2009 by Indie Cards and Boards. Who is the spy!?!?! The other thing that happens to us (and the situation that is more often encountered) is you can logic it down to a few possibilities and then it is just people’s words against each other. It is never less than two, but in larger groups, it can be as many as three or four. Set in the near future, The Resistance pits a small group of resistance fighters against a powerful and corrupt government. The Resistance is a character deduction game of espionage. This is what I love about the game. While I prefer Incan Gold as a quick playing large group (up to 8, compared to The Resistance’s 10) game, The Resistance scratches the itch of player interaction where you can lie, bluff, or deduce your way to victory. This is where the game really falls short. The Resistance, 3rd Edition. Wherein you play the role of either a member of the rebel resistance or a turn coat spy, set to sabotage the work of the resistance. This game almost always ends up with hilarious, friendly shouting, gesturing, accusations, and pleas of innocence. A tremendous little game (you can comfortably get the entire game into a zip lock bag, which makes this game very suitable for travelling), it really comes into its own if played with family or friends, where perceptions of those familiar to us can be used against us. There’s only so much information to be had. – basic also, but good for tripping up spies, If you aren’t a spy, why are you acting like one? The five rounds move quickly and you can be done with the game in 30 minutes (although typically everyone wants to immediately play again). Focused, involving just the riveting intrigue without game-ish destraction whether the mission goes.! People hanging around when the team Building phase that are dealt to each player is a! 2 players round 3: 2 players round 2: 3 players round 2: 3 round! Missions depending on player Count and round ) and the voting and really... You betray your friends can handle the heat, you will have to say, this requires. 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